Steam artwork that
fits the slot exactly.
Showcases unlock at Steam level 10, and Steam is fussy about what goes in them: 630px wide for a featured artwork, 506 plus 100 for a split showcase, 150px squares for workshop tiles, and a hard 5 MB ceiling on every upload. Build to those numbers here instead of finding out after Steam crops your work.
Animated artwork, at the size Steam wants it
Build oneFrame family with corner geometry, neon text, split bars
Vertical neon lettering aligned to the side panel
Traced frame accent with bloom over a cut-out character
Each of these is one 614×800 composition exported as two files — the 506px main panel and the 100px side panel — so they sit on a profile as a single unbroken piece. Hover one to see where Steam splits it.
Artwork by the author of this site. Shown as video rather than GIF: the originals are around 7.7MB each, and these are near 300KB.
Build it a layer at a time
Not a screenshot — the builder's own canvas, drawing a showcase the way you would: background, frame, type, character, then two files out. Scroll, or pick a step.
- TitleType
- FrameFrame
- Ember SelfieCharacter
- Night skyBackground
Four places Steam trips people up
Exact widths, panels that have to be cut apart, a hard file size cap, and furniture that lands on your artwork after you upload it. One tool each.
Get the width wrong and Steam ruins it.
Miss the exact width and Steam rescales your file, which softens every edge and every letter in it. Match it and the height is yours — which is the whole trick behind artwork that runs thousands of pixels tall.
Full table with sourcesFeatured artwork
630px × any
Width must be exactly 630px. Height is free, so tall vertical pieces work.
Every slot drawn to one scale, against the widest (960px) and tallest (800px). The artwork is the same loop each time — what changes is how much of it survives. Avatars are framed on the face, the way people crop them.
Make your firstshowcase piece.
Pick a slot, build it in layers, preview it on a profile, and export at the right pixels — ready to upload.
- No account needed to try the builder
- Nothing you upload leaves your browser
- Exported at Steam's exact pixels



